How to Generate an Axonometric Render
In manual mode, use the “3D View” camera to create a dollhouse-style render and showcase your project's interior layout, materials, and design details.
ℹ️ This tutorial applies only to a render generated in "Manual mode".
To create a 3D aerial view of your project, go to the "Studio" step.
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1. Click on the third thumbnail: "Manual mode / Create a render manually".

The "Scene" window opens by default with the camera type and position, as well as the level, used during the last step.
💡Before starting, select the level where you want to position the camera.
2. In the "Scene Settings" panel, click on "Visibility" and then turn off the 4 options (set them to "OFF") to display the interior of the house.
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⚠️ For the "Terrain" level, only "Infinite ground" and "Terrain layer" are available.

3. Go to the "Environment" section and select the Cedreo "White Environment" to make your home's floor plan stand out against a neutral backdrop.
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ℹ️ For more details on environments, consult the tutorial: Choosing Your Rendering Environment.
4. Still in the "Scene Settings" panel, under the "Camera" section, click on the "3D View" type:

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Or via the camera buttons at the bottom of the screen. |
5. To obtain an aerial view, adjust the viewpoint directly using the mouse or the settings in the right-hand panel:
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- "Latitude": refers to the camera's vertical angle relative to the house (up/down). It allows you to adjust the vertical tilt and, consequently, the height of the viewpoint. 💡For an axonometric view, we recommend setting the latitude between 50° and 60°. - "Longitude": corresponds to the horizontal angle around the object (left/right). It allows you to rotate the camera around the house to change its orientation. 💡For an axonometric view, adjust the longitude to 45°, 135°, −45°, or −135°, depending on the desired orientation. - "Distance": refers to the distance between the camera and the house. It acts like a physical zoom, bringing the viewpoint closer or moving it further away. - "Focal length": corresponds to the camera's field of view (equivalent to a lens's focal length). It influences the perception of the scene (perspective, distortion) without moving the camera. |
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